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Rumble enters the Danger Zone while he has at least  50 Heat, and becomes Overheated at  Max Heat.",[24],{"icon":25,"name":26,"cooldown":27,"cost":21,"blurb":39},"https://cdn.communitydragon.org/latest/champion/Rumble/ability-icon/q","Flamespitter",{"modifiers":28,"affectedByCdr":38},[29],{"values":30,"units":36},[31,32,33,34,35],10,9,8,7,6,[37,37,37,37,37],"",true,"Active:  Rumble activates a flamethrower for a short time that continually deals magic damage in a frontal cone.",[41],{"icon":42,"name":43,"cooldown":44,"cost":21,"blurb":49},"https://cdn.communitydragon.org/latest/champion/Rumble/ability-icon/w","Scrap Shield",{"modifiers":45,"affectedByCdr":38},[46],{"values":47,"units":48},[35,35,35,35,35],[37,37,37,37,37],"Active:  Rumble briefly  shields himself and gains  bonus movement speed.",[51],{"icon":52,"name":53,"cooldown":54,"cost":21,"blurb":60},"https://cdn.communitydragon.org/latest/champion/Rumble/ability-icon/e","Electro Harpoon",{"modifiers":55,"affectedByCdr":38},[56],{"values":57,"units":59},[58,58,58,58,58],0.5,[37,37,37,37,37],"Active:  Rumble shoots a harpoon in the target direction that deals magic damage and briefly  slows the first enemy hit, reducing their  magic resist for a few seconds. These effects can stack with multiple harpoons.",[62],{"icon":63,"name":64,"cooldown":65,"cost":21,"blurb":73},"https://cdn.communitydragon.org/latest/champion/Rumble/ability-icon/r","The Equalizer",{"modifiers":66,"affectedByCdr":38},[67],{"values":68,"units":72},[69,70,71],130,105,80,[37,37,37],"Active:  Rumble deploys a barrage of rockets along the target path that create a field which lingers for a few seconds.",{"name":75,"slug":76,"title":77,"roles":78,"dmg_dist":82,"abilities":86},"Skarner","skarner","the Primordial Sovereign",[9,79,80,81],"JUGGERNAUT","TANK","VANGUARD",{"attack_damage":83,"ability_power":84,"true_damage":85,"ranged":14,"melee":15,"cc":15},"57.00","30.00","13.00",{"P":87,"Q":92,"W":121,"E":140,"R":162},[88],{"icon":89,"name":90,"cooldown":21,"cost":21,"blurb":91},"https://cdn.communitydragon.org/latest/champion/Skarner/ability-icon/p","Threads of Vibration","Innate:  Skarner's  basic attacks  on-hit,  Shattered Earth,  Upheaval, and  Impale apply a  stack of Quaking to enemies hit for 4 seconds, refreshing on subsequent applications and stacking up to 3 times. Enemies afflicted with 3 stacks take magic damage based on their maximum health.",[93,112],{"icon":94,"name":95,"cooldown":96,"cost":105,"blurb":111},"https://cdn.communitydragon.org/latest/champion/Skarner/ability-icon/q","Shattered Earth",{"modifiers":97,"affectedByCdr":38},[98],{"values":99,"units":104},[33,100,101,102,103],6.75,5.5,4.25,3,[37,37,37,37,37],{"modifiers":106},[107],{"values":108,"units":110},[109,109,109,109,109],45,[37,37,37,37,37],"Active:  Skarner rips a boulder out of the ground, empowering his next three basic attacks with  bonus attack speed and bonus physical damage to the target and surrounding enemies. The final attack slams the boulder, dealing additional damage based on each target's maximum health and  slowing them.",{"icon":94,"name":113,"cooldown":21,"cost":114,"blurb":120},"Upheaval",{"modifiers":115},[116],{"values":117,"units":119},[118,118,118,118,118],0,[37,37,37,37,37],"Active: Skarner ends Shattered Earth by throwing his boulder, which explodes upon colliding with the first enemy hit, mimicking the final attack's damage and effects.",[122],{"icon":123,"name":124,"cooldown":125,"cost":130,"blurb":139},"https://cdn.communitydragon.org/latest/champion/Skarner/ability-icon/w","Seismic Bastion",{"modifiers":126,"affectedByCdr":38},[127],{"values":128,"units":129},[31,32,33,34,35],[37,37,37,37,37],{"modifiers":131},[132],{"values":133,"units":138},[134,135,136,137,71],60,65,70,75,[37,37,37,37,37],"Active:  Skarner slams his claws into the ground,  shielding himself based on his maximum health and releasing a shockwave that quickly expands in a radius around him to deal magic damage to enemies hit and briefly  slow them.",[141],{"icon":142,"name":143,"cooldown":144,"cost":154,"blurb":161},"https://cdn.communitydragon.org/latest/champion/Skarner/ability-icon/e","Ixtal's Impact",{"modifiers":145,"affectedByCdr":38},[146],{"values":147,"units":153},[148,149,150,151,152],22,21,20,19,18,[37,37,37,37,37],{"modifiers":155},[156],{"values":157,"units":160},[158,159,134,135,136],50,55,[37,37,37,37,37],"Active:  Skarner charges in the target direction for a duration while ignoring terrain collision and gaining  ghosting and  slow immunity. He starts slowly but ramps up in  movement speed over the course of the charge, and is able to steer himself increasingly fast when keeping the same direction. Ixtal's Impact can be recast after 1 second, and does so automatically after the duration.",[163],{"icon":164,"name":165,"cooldown":166,"cost":173,"blurb":179},"https://cdn.communitydragon.org/latest/champion/Skarner/ability-icon/r","Impale",{"modifiers":167,"affectedByCdr":38},[168],{"values":169,"units":172},[170,70,171],120,90,[37,37,37],{"modifiers":174},[175],{"values":176,"units":178},[177,177,177],100,[37,37,37],"Active:  Skarner winds up his stingers over the cast time with  displacement immunity, then lashes them forward in the target direction, dealing magic damage to enemies hit and impaling up to 3 of the closest enemy champions within the area to briefly  suppress. While suppressed, the targets are  revealed and  attached to Skarner. If he successfully impales at least one enemy champion, Skarner gains  bonus movement speed for Impale's 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