Patch Notes (26.14.1)
Buffed
W - Arise!
On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%
Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1
Laser Focus: Press the Attack now applies to the primary target hit
R - Emperor's Divide
Be Gone, Peasant!: Now knocks back jungle monsters
E - Death's Grasp
Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) >> 60 / 80 / 100 / 120 / 140 (+45% Ability Power)
R - Realm of Death
Stat Steal: 10% >> 13%
E - Tidecaller's Blessing
Damage per Hit: 20 / 30 / 40 / 50 / 60 >> 20 / 35 / 50 / 65 / 80
Base Stats
Attack Damage Growth: 2.5 >> 3
Nerfed
R - Demacian Justice
True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) >> 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)
Passive - Hextech Capacitor
Bonus Move Speed: 40 >> 30
R - Mercury Hammer
Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) >> 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)
Q - Ritual Nails
Nail Recast Hold Time: 5 seconds >> 4 seconds
Nail Damage: 50 / 60 / 70 / 80 / 90 >> 50 / 58 / 66 / 74 / 82
Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 >> 18 / 26 / 34 / 42 / 50
W - Soul Ignition
Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 >> 40 / 70 / 100 / 130 / 160
Passive - Absolution
Critical Strike Damage Modifier: 85% >> 80%
Q - Piercing Darkness
Ability Power Slow Ratio: 10% per 100 Ability Power >> 7% per 100 Ability Power
Ability Power Healing Ratio: 50% Ability Power >> 35% Ability Power
Q - High Note
Ability Power Ratio: 50% Ability Power >> 40% Ability Power
Immortal Path
Damage Increase While Above 50% Maximum Health: 5% >> 4%
Healing, Shielding, and Regeneration Increase While Below 50% Maximum Health: 15% >> 12%
Protoplasm Harness
Cost: 2500 >> 2600
Bonus Health: 200 - 300 >> 100 - 300
Healing: 200 - 400 >> 100 - 400
Adjusted
Base Stats
Attack Damage Growth: 2 >> 2.5
R - Missile Barrage
Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) >> 2 - 6 seconds
Hextech Rocketbelt
Build Path: Hextech Alternator + Fiendish Codex + Amplifying Tome + 300 >> Hextech Alternator + Kindlegem + Ruby Crystal + 350
Active Cooldown: 40 seconds >> 50 seconds
Ability Power: 70 >> 60
Health: 300 >> 350