Patch Notes (26.19.1)
Buffed
W - Infernal Chains
Cooldown: 20 / 18 / 16 / 14 / 12 seconds >> 18 / 16.5 / 15 / 13.5 / 12 seconds
E - Umbral Dash
Health Heal Ratio: 1.1% per 100 bonus health >> 1.3% per 100 bonus health
Calibrum
Moonshot Damage: 70 - 160 (+42 - 60% bonus AD) (+100% AP) >> 80 - 170 (+42 - 60% bonus AD) (+100% AP)
Severum
Healing: 2 - 7.1%, increased to 5 - 17.75% >> 2 - 8%, increased to 5 - 20%
Gravitum
Slow: 30% for 2.5 seconds, decaying to 10% after 0.7 seconds >> 30% for 2.5 seconds, decaying to 15% after 0.7 seconds
Infernum
Duskwave Cooldown: 9 / 8.25 / 7.5 / 6.75 / 6 seconds >> 8 / 7.25 / 6.5 / 5.75 / 5 seconds
Crescendum
Mini-Crescendum Damage: 15% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 8th+ chakram >> 16% AD, decreasing by 1.5% AD to a minimum of 5% AD for the 9th+ chakram
E - The Weirding
Base Damage: 70 / 110 / 150 / 190 / 230 >> 80 / 120 / 160 / 200 / 240
R - Between Worlds
Rift Duration: 1.75 / 2.5 / 3.25 seconds >> 2.25 / 2.75 / 3.25 seconds
Base Stats
Attack Damage: 62 >> 64
Passive - Spider Queen
Passive Magic Damage On-Hit: 12 / 22 / 32 / 42 >> 14 / 24 / 34 / 44
W - Skittering Frenzy
Bonus Attack Speed: 60 / 75 / 90 / 105 / 120% >> 70 / 85 / 100 / 115 / 130%
Base Stats
Health Growth: 99 >> 105
R - Grand Challenge
Heal Range: 550 >> 600
Heal Per Tick: 18.75 / 25 / 31.25 (+15% bonus AD) >> 20 / 26.25 / 32.5 (+17.5% bonus AD)
Maximum Heal: 375 / 500 / 625 (+300% bonus AD) >> 400 / 525 / 650 (+350% bonus AD)
Passive - Unseen Threat
Damage: 17 - 136 (+50% bonus AD) >> 22 - 141 (+50% bonus AD)
W - Void Spike
Evolved Slow Duration: 2 seconds >> 2.25 seconds
E - Leap
Evolved Range Bonus: +200 >> +300
Refund: 1.5 >> 2.5
Ability Power Ratio: 80% >> 120%
Minimum Damage: 7.5 - 60 >> 10 - 80
Maximum Damage: 15 - 120 >> 20 - 160
Secondary-Hit Ability Power Ratio: 25% >> 50%
Attack Damage Ratio: 102 - 110% >> 107 - 115%
Nerfed
Q - Siphoning Strike
Bonus Damage: 40 / 60 / 80 / 100 / 120 >> 30 / 50 / 70 / 90 / 110
R - Paranoia
Cooldown: 140 / 115 / 90 seconds >> 160 / 130 / 100 seconds
Q - Hammer Shock
Minion/Monster Maximum Health Cap: 85 / 120 / 155 / 190 / 225 >> 70 / 105 / 140 / 175 / 210
Base Stats
Armor Growth: 4.2 >> 4.7
Q - Overload
Flux Bonus Damage: 25 / 50 / 75 / 100% increased damage >> 15 / 40 / 65 / 90% increased damage
E - Spell Flux
Mana Cost: 35 / 45 / 55 / 65 / 75 >> 40 / 50 / 60 / 70 / 80
Base Stats
Attack Damage: 63 + 3.5/Level >> 61 + 3.9/Level
Passive - Blast Shield
Shield: 12% Maximum Health >> 10% Maximum Health
Chimes per Upgrade: 4 >> 3
On-Hit/Attack Effectiveness: 12 - 24 >> 8 - 16
Active Minimum-Health Ratio: 5 >> 4
Passive Health Ratio: 2 - 3.2 >> 1.5 - 2.7
Stat Discount: 100 >> 75
Legendary Discount: 200 >> 150
Cooldown: 11 / 9.5 / 8 / 6.5 / 5s >> 12 / 10.5 / 9 / 7.5 / 6s
Stat Steal: 3 - 15% >> 2 - 10%
Stacks per Round: 133 >> 111
Stacks per Round: 12 >> 10
Bonus Attack Damage Ratio: 110% >> 100%
Adjusted
Passive - Vigilance
Empowered On-Hit Damage: 15 (+20% AD) >> 5 (+15% AD)
Q - Piercing Light
Base Damage: 80 / 115 / 150 / 185 / 220 (+100% bonus AD) >> 90 / 130 / 170 / 210 / 250 (+100% bonus AD)
Q - Alpha Strike
Cooldown Refund on Hit: -1 second, scaling down with Ability Haste >> 1 second
Passive - Junkyard Titan
Overheat Attack Speed: 50 - 130% >> 30 - 100%
Monster Cap: 65 - 150 >> 90 - 175
Passive - The Relentless Storm
Attack Speed per Stack: 5% (+3% per 100 AP) >> 5% (+4% per 100 AP)
Lightning On-Hit Damage: 11 - 60 (Levels 1-18) (+45% AP) >> 11 - 60 (Levels 1-18) (+45% AP) (+20% bonus AD)