LoL 2v2v2v2 Arena
The new League of Legends game mode is now live! Explore the best Champions and Augments with our crafted Tier List
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silver
A

Blunt Force
Gain 15% Attack Damage.
B

Buckle Up
Spawn a Battle Sled at the start of each combat.
B

Buff Buddies
You gain permanent Red and Blue Buffs.
C

Cannon Fodder
You enter combat launching from a cannon.
C

Castle
Gain the Castle Summoner Spell
Castle allows you to swap places with your ally.
S

Contract Killer
Each round, mark an opponent to take 20% more damage and grant an extra 350 gold on death.
S

Deft
Gain 60% Attack Speed.
B

Don't Blink
Deal more damage to enemies the faster you are than them.
A

Erosion
Damaging enemies adds a stacking Armor and Magic Resist shred for 4s.
B

Evocation
Gain the Evocation Summoner Spell
Evocation lets you channel to restore Health and Mana.
S

Executioner
Deal 15% more damage to enemies below 50% health. Reset your basic abilities on takedown.
B

Fallen Aegis
Start combat with a Black Shield for 12s.
Black Shield blocks Magic Damage and Immobilizing effects.
A

First-Aid Kit
Gain 25% Heal and Shield Power.
A

Frost Wraith
Every 7 seconds, Automatically Root nearby enemies for 1 second.
C

Frozen Foundations
Gain the Frozen Foundations Summoner Spell
Frozen Foundations summons a wall of ice at a location.
A

Guilty Pleasure
Immobilizing enemy champions restores @TotalHeal@ Health.
C

Now You See Me
Gain the Now You See Me Summoner Spell
Now You See Me teleports you back to the starting position of your last Movement Ability.
B

Ice Cold
Your Slowing effects reduce Move Speed by an extra 100.
S

Infernal Soul
You gain the Infernal Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
A

Juice Box
Each round, you and your teammate get an additional Juice for free.
B

Light 'em Up!
Every 4th Attack deals additional magic damage.
B

Midnight Express
Autocast throw a lantern to your ally every 12 seconds.
The lantern can be clicked to dash to you.
B

Mind to Matter
Increase max Health by half of your Mana.
B

Mountain Soul
You gain the Mountain Soul, gaining Shield after being out of combat for a short time.
B

Ocean Soul
Gain the Ocean Soul, granting high Health and Mana regen after damaging enemies.
B

Repulsor
On dropping below 60 or 30% Health, nearby enemies are Knocked Back.
A

Shadow Runner
After using a dash, leap, blink, or teleport Ability or exiting Stealth, gain 300 Move Speed for 2 seconds.
B

Sonic Boom
Buffing, Healing, or Shielding your ally deals damage and Slows enemies surrounding them.
B

Tank It Or Leave It
You can Critically Defend using your Crit Chance (max 60% chance), giving you a chance to reduce damage. Gain 20% Crit Chance.
A

Tormentor
Immobilizing enemy champions applies a Burn that deals damage over time, stacking infinitely.
B

Typhoon
Your Attacks fire a bolt at an additional target dealing reduced damage and applying on-hits.
B

Virtuous Cycle
Your Heals grant extra Shield and your Shields grant extra Healing.
B

Vulnerability
Your Item and damage over time effects can Critically Strike. Gain 20% Crit chance.
B

Warmup Routine
Gain the Warmup Routine Summoner Spell
Warmup Routine allows you to channel to increase your damage for the rest of the round.
B

Windspeaker's Blessing
Your Healing and Shielding also increases the target's Armor and Magic Resist for 3 seconds.
S

Witchful Thinking
Gain 70 Ability Power.
B

Zhonya's Epiphany
Gain the Zhonya's Epiphany Summoner Spell.
Zhonya's Epiphany puts you in Stasis for 3 seconds, rendering you Untargetable and Invulnerable for the duration but also unable to act, and resetting your basic ability cooldowns.
C

Don't Chase
You become Ghosted and leave a trail of poisonous gas behind you, dealing magic damage to enemies inside.
B

Homeguard
Gain 100% Move Speed, disabled for 3 seconds after taking damage.
B

Self Destruct
Start each round with a bomb attached to you. After 15 seconds, it explodes for 20% max Health true damage and Knocks Up for 0.75 seconds.
B

Clothesline
There is a tether between you and your partner that constantly damages enemies inside.
A

Ultimate Unstoppable
After using your Ultimate, you become immune to crowd control for 3 seconds. (8 second Cooldown).
A

Flashy
Your Flash has 3 Ammo and a 2 second Cooldown.
A

Serve Beyond Death
The first time you would die each round, instead return to full Health, decaying over 3 seconds. Taking down an enemy champion while your Health is decaying stops the decay and sets your Health to 20% max Health.
A

Slap Around
Each time you Immobilize an enemy, gain 30 Adaptive Force for the round, stacking infinitely.
S

Goredrink
Gain 20% Omnivamp
A

Scoped Weapons
Gain 75 Attack Range, reduced to 50 if you are Ranged.
B

Dematerialize
Gain 20 Adaptive Force on takedown, once per champion per round.
B

Mirror Image
When you drop below 30% Health, briefly become Invisible and create a clone of yourself.
B

Snowball Fight!
Replace Summoner Flee with Mark.
Mark throws a snowball that marks the first enemy hit and deals damage. Recast to dash to the marked enemy.
A

Heavy Hitter
Your Attacks deal additional physical damage equal to 5% of your max Health.
B

Flashbang
When you Flash, there is an explosion around you dealing magic damage and Slowing enemies hit. Additionally, Flash resets every round.
B

Stackosaurus Rex
When you gain permanent Stacks of an Ability, gain 50% more!
A

ADAPt
Convert Bonus Attack Damage to Ability Power. Gain 10% Ability Power.
A

escAPADe
Convert Ability Power to Bonus Attack Damage. Gain 10% Attack Damage.
B

Hold Very Still
Gain Guerrilla Warfare
After not moving for 1.5 seconds, turn Invisibile until you move. When you exit this Invisibility, gain @BonusAS@ Attack Speed.
B

Backstab
You gain 30% bonus damage and Omnivamp when hitting an enemy from behind.
B

Fully Automated
Your Autocast Cooldowns are reduced by 2 seconds and benefit from your Ability Haste.
B

Spin To Win
Your spin Abilities gain 30 Ability Haste and deal 30% more damage!
A

Desecrator
Immobilizing enemy champions applies 2 stacks of Curse for 5 seconds, stacking infinitely.
Gain permanent Armor and Magic Resistance each second enemies are Cursed, increasing with number of stacks.
gold
S+

Apex Inventor
Gain 300 Item Haste (equivalent to 75% Item CDR).
Item Haste reduces the cooldown of all Item Abilities.
B

Banner of Command
Gain the Banner of Command Summoner Spell.
Banner of Command empowers your ally for a brief duration.
A

Celestial Body
Gain 1250 Health, but you deal 10% less damage.
S

Combo Master
Gain the Electrocute and Phase Rush Keystone Runes.
A

Dawnbringer's Resolve
Upon dropping below 50% Health, heal for 30% max Health over 3 seconds.
B

Defensive Maneuvers
Gain the Defensive Maneuvers Summoner Spell
Defensive Maneuvers Casts both Summoner Barrier and Heal on you and your teammate.
A

Demon's Dance
Gain the Fleet Footwork and Grasp of the Undying Keystone Runes.
B

Die Another Day
Gain the Die Another Day Summoner Spell
Die Another Day creates a zone where no unit can die for 4 seconds.
B

Dive Bomber
Your team's first death each round explodes, dealing massive damage.
A

Ethereal Weapon
Your Abilities apply on-hit effects. 1 second cooldown per target.
B

Extendo-Arm
Automatically fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.
S

Firebrand
Your Attacks apply an infinitely stacking Burn, dealing damage over time.
A

From Beginning to End
Gain the First Strike and Dark Harvest Keystone Runes.
A

It's Critical
Gain 40% Crit Chance.
B

Keystone Conjurer
Gain the Summon Aery and Arcane Comet Keystone Runes.
S

Lightning Strikes
Gain Attack Damage scaling with your Attack Speed.
A

Mythical
You can buy any number of Mythic Items.
B

OK Boomerang
Autocast a boomerang at a nearby enemy every 7s.
A

Outlaw's Grit
After using a dash, leap, blink, or teleport Ability you gain 12 Armor and Magic Resist.
This stacks up to 5 times.
A

Perseverance
Gain hugely increased Health Regen, which is further increased while low on Health.
S+

Phenomenal Evil
Permanently gain 2 Ability Power when you hit enemies with Abilities.
S

Rabble Rousing
Using an Ability heals you for @HealAmount@ Health.
S

Recursion
Gain 60 Ability Haste.
B

Restless Restoration
You constantly heal while moving, increased by distance travelled.
S

Scopier Weapons
Gain 200 Attack Range, reduced to 100 if you are Ranged.
A

Searing Dawn
Your Abilities mark enemies, causing them to take extra damage from your ally's next effect.
S

Shrink Ray
Your Attacks reduce an enemy's damage by 15% for 3 seconds.
A

Soul Siphon
Gain 20% Crit Chance and 20% Lifesteal on Critical Strikes.
S

The Brutalizer
Gain 25 Attack Damage, 10 Ability Haste, and 10 Lethality.
S

Thread the Needle
Gain 25% Armor Penetration and Magic Penetration.
B

Vanish
Gain the Vanish Summoner Spell
Vanish turns you Invisible.
B

Vengeance
After your partner dies, gain massively increased damage and Omnivamp for the remainder of the round.
B

Willing Sacrifice
When your ally drops below 30% Health, trade some of your health for a Shield on your ally.
A

With Haste
Gain Move Speed equal to 1.5 times your Ability Haste.
S

Bread And Butter
Your Q gains 200 Ability Haste.
B

Minionmancer
Your summons gain 60% increased size, health, and damage.
A

Twice Thrice
Every third Attack, your On-Hits trigger a second time.
B

Oathsworn
Replace Summoner Flee with Fate's Call
Fate's Call pulls your partner inside of you for up to 4 seconds, making them Untargetable. The partner can move to launch themself out, Knocking Back the first champion hit and all surrounding enemies.
B

Skilled Sniper
Hitting an enemy with a non-Ultimate Ability at over 700 range reduces its Cooldown to 0.5 seconds.
B

Critical Healing
Your Heals and Shields can Critically Strike. Gain 20% Crit Chance.
S

Marksmage
Your Attacks deal additional physical damage equal to 100% Ability Power.
S

Magic Missile
Dealing damage with an Ability fires 3 magic missiles at each enemy hit, each dealing up to 1.49% max Health true damage based on distance traveled.
B

All For You
Your Heals/Shields are 40% stronger when used on your partner.
A

Impassable
Gain the Aftershock and Glacial Augment Keystone Runes.
S

Bread And Jam
Your W gains 200 Ability Haste.
S

Bread And Cheese
Your E gains 200 Ability Haste.
A

Quest: Steel Your Heart
Requirement: Possess Heartsteel with 400+ stacks.
Reward: Multiply your Heartsteel stacks by 4. Increase your Health Regeneration by 10% of your Heartsteel stacks.
A

Quest: Urf's Champion
Requirement: Score 10 takedowns.
Reward: Golden Spatula
B

Restart
Your non-Ultimate Abilities Automatically refresh every 10 seconds.
A

Parasitic Relationship
You heal for 15% of the damage dealt by your partner.
A

Big Brain
At the start of each round, gain 3 Shield for every %i:scaleAP% 1 Ability Power.
B

Quest: Angel of Retribution
Requirement: Restore or prevent 2500 damage to allies.
Reward: Gain 100% Attack Speed, and your Attacks deal additional magic damage equal to 300% Heal/Shield Power.
B

Holy Fire
Your Healing and Shielding apply an infinitely stacking Burn to a nearby enemy, dealing damage over time.
A

Blood Brother
Gain Darius's Passive Hemorrhage.
Attacks and damaging Abilities cause the target to Hemorrhage, dealing @BleedDamagePerStack@ physical damage over 5 seconds, stacking up to 5 times.
Draven gains @NoxianMightBonusAD@ Attack Damage at 5 Hemorrhage stacks.
S

It's Killing Time
After casting your Ultimate, mark all enemy champions for death. The mark stores 40% of damage dealt to them, then detonates for the stored damage after 5 seconds. (8 second Cooldown).
B

Dark Blessing
When you Heal/Shield, apply 1 stack of Curse to a nearby enemy enemy champion for 5 seconds, stacking infinitely.
Gain permanent Ability Haste each second enemies are Cursed, increasing with number of stacks.
S

Deathtouch
Your Attacks apply 1 stack of Curse for 5 seconds, stacking infinitely.
Your Attacks permanently deal additional magic damage each second enemies are Cursed, increasing with number of stacks.
prismatic
A

Accelerating Sorcery
Using Abilities grant you infinitely stacking Ability Haste.
B

Back To Basics
Gain increased damage, Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.
A

Blade Waltz
Gain the Blade Waltz Summoner Spell.
Blade Waltz makes you untargetable while you dash at and damage enemies 8 times.
B

Can't Touch This
Casting your Ultimate also makes you Invulnerable for a short duration.
B

Chauffeur
You are attached to your ally and can't move on your own. Your bonus movespeed is also granted to your ally, and you gain Ability Haste and Attack Speed.
B

Circle of Death
Healing and Regen you do deals a portion of the value in Magic Damage to the nearest enemy champion.
B

Courage of the Colossus
Gain a @TotalShield@ Shield after Immobilizing an enemy champion.
B

Dashing
Your dash, leap, blink, or teleport Abilities gain 200 Ability Haste.
B

Earthwake
Your dash, leap, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
A

Eureka
Gain Ability Haste equal to 25% of your Ability Power
B

Feel the Burn
Gain the Feel the Burn Summoner Spell.
Feel the Burn casts Ignite and Exhaust on all nearby enemy champions.
S

Goliath
Become large, gaining 34.99% Health and 15% Adaptive Force.
S+

Infernal Conduit
Your Abilities apply a stacking Burn, dealing Magic Damage over time.
Your Burn effects reduce your basic Ability cooldowns.
S

Jeweled Gauntlet
Your Abilities can Critically Strike. Gain 20% Crit Chance.
A

Mad Scientist
On Round start you grow large (Adaptive Force and Health) or tiny (Ability Haste and Move Speed).
B

Master of Duality
Your Attacks grant you stacking Ability Power and your Abilities grant you Attack Damage.
A

Mystic Punch
Your Attacks reduce your cooldowns by 1.25 seconds.
B

Omni Soul
Gain 3 random Dragon Souls.
B

Quantum Computing
Automatically slash in a circle around you, dealing bonus damage on the outer edge every 10 seconds.
S

Slow Cooker
Every second, apply a stacking Burn to nearby enemy champions scaling with your Max Health. The Burn stacks infinitely.
B

Spirit Link
15% of damage dealt to your ally is redirected to you, and 50% of healing they receive is given to you as well.
S

Symphony of War
Gain the Lethal Tempo and Conqueror Keystone Runes.
A

Tap Dancer
Your Attacks grant you 10 Move Speed, stacking infinitely. Gain AS equal to 10% of your MS.
C

Thief's Gloves
Remove your current items, gain random items each combat instead. Bonus stats and item damage is increased by 30%.
B

Trueshot Prodigy
When you damage a champion from far away, Autocast a Trueshot Barrage at them.
A

Ultimate Revolution
Once per round, refresh your Ultimate Ability after casting it.
B

Wisdom of Ages
Gain 1 level now, and 1 bonus level every other round. Your level cap is removed.
B

Scopiest Weapons
Gain 250 Attack Range, reduced to 150 if you are Ranged.
B

Summoner's Roulette
Replace your Summoner spells with random ones. When you use a Summoner Spell in combat, replace it with another random one on a 6 second Cooldown.
B

Raid Boss
You start each round imprisoned in the center of the arena, unable to act. While imprisoned, you have 85% damage reduction and gain size, Health, Attack Damage, and Ability Power over time (max 60%). After 9 seconds or reaching 50% Health, you break out, Knocking Back enemies and gaining 40% max Health Shield.
B

Draw Your Sword
You are now melee. Gain 34.99% Attack Damage, 34.99% Health, 25% Attack Speed, 25% Lifesteal, and 25% Move Speed (each further increased based on Attack Range lost).
B

Spellwake
Hitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
A

Quest: Wooglet's Witchcap
Immediate: Gain Needlessly Large Rod.
Requirement: Possess Needlessly Large Rod, Rabadon's Deathcap, and Zhonya's Hourglass.
Reward: Gain Wooglet's Witchcap
A

Chain Lightning
Dealing damage to an enemy also damages their partner for 50% true damage if they're nearby.
B

Laser Eyes
There is a laser in the direction you are facing that deals continuous magic damage.
A

Nesting Doll
When you die for the first time, revive as a smaller version of yourself with 64.99% max Health and deal 64.99% damage. If you die again, revive as an even smaller version of yourself with 34.99% max Health and deal 34.99% damage.
When you revive, Knockback enemies around you.
B

Center of the Universe
Stars orbit you at your Attack Range, dealing magic damage to enemies they pass through.
B

Fey Magic
Damaging with your Ultimate Polymorphs enemies for 2 seconds (15 second Cooldown).
A

Giant Slayer
Become tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
B

Orbital Laser
Replace Summoner Flee with Orbital Laser.
After a delay, call down an orbital laser that deals 20% max Health true damage plus @TotalDamageOverTimeTooltip@ magic damage over 3 seconds.
S

Plaguebearer
You apply 1 stacks of Curse per second to nearby enemy champions for 5 seconds, stacking infinitely.
Gain permanent max Health each second enemies are Cursed, increasing with number of stacks.
A

Doomsayer
Your Abilities apply 1 stack of Curse to enemy champions they hit for 5 seconds, stacking infinitely.
Gain permanent Adaptive Force each second enemies are Cursed, increasing with number of stacks.