Q Final Hit Damage: 8% >> 12% of target's maximum health
E Damage: 30 / 60 / 90 / 120 / 150 (+ 6% of his maximum health) >> 50 / 80 / 110 / 140 / 170 (+ 6% of his maximum health)
E Cooldown: 18 / 17 / 16 / 15 / 14 >> 14 / 13 / 12 / 11 / 10 seconds
R Damage: 150 / 250 / 350 (+ 100% AP) >> 250 / 350 / 450 (+ 100% AP)