Patch Notes (26.3.2)
Mid-patch Updates
Buffed
W - Fox-Fire
Cooldown: 10 / 9 / 8 / 7 / 6 >> 9 / 8 / 7 / 6 / 5
Base Stats
Health Growth: 99 >> 105
R - Endless Banquet
True Damage on attack per stack: 6 / 8 / 10 (+ 12% Bonus AD) >> 6 / 10 / 14 (+ 12% Bonus AD)
Base Stats
Health Growth: 95 >> 100
Armor Growth: 4.2 >> 4.5
Q - Head Rush
Health Cost: 6% current health >> 5% current health
W - Blood Frenzy
Health Cost: 6% current health >> 5% current health
E - Chilling Scream
Health Cost: 6% current health >> 5% current health
R - Certain Death
Health Cost: 6% current health >> 5% current health
Base Stats
AD Growth: 3 >> 3.4
Base Stats
AD Growth: 3.25 >> 3.5
E - Arcane Shift
Damage: 80 / 130 / 180 / 230 / 280 (+ 50% Bonus AD) (+ 75% AP) >> 80 / 130 / 180 / 230 / 280 (+ 60% Bonus AD) (+ 75% AP)
Base Stats
Health Growth: 101 >> 105
W - Hextech Micro-Rockets
Initial hit damage: 40 / 65 / 90 / 115 / 140 (+ 55% AP) >> 50 / 75 / 100 / 125 / 150 (+ 55% AP)
Follow-up damage: unchanged
Q - Reaping Slash
Damage: 75 / 100 / 125 / 150 / 175 (+ 85% Bonus AD) >> 75 / 105 / 135 / 165 / 195 (+ 85% Bonus AD)
Q - Bramble Smash
Flat Damage: 65 / 110 / 155 / 200 / 245 >> 75 / 120 / 165 / 210 / 255
Base Stats
Attack Speed Ratio: 0.4 >> 0.625
Passive - Searing Brilliance
Projectile Damage: 8-50 (based on level) (+ 5% AP) >> 8-25 (based on level) (+ 3% AP)
Total Projectile Damage: 24-150 (based on level) (+ 15% AP) >> 24-75 (based on level) (+ 9% AP)
Q - Radiant Volley
Initial Hit: 60 / 90 / 120 / 150 / 180 (+ 60% AP)
Subsequent Hits: 5 / 6 / 7 / 8 / 9 (+ 5% AP)
Total Damage: 78 / 109 / 144 / 185 / 230 (+51-85% AP) >> 85 / 126 / 169 / 214 / 261 (+ 85-105% AP)
Mana Cost: 70 / 80 / 90 / 100 / 110 >> 70 / 75 / 80 / 85 / 90
Minion Damage: 75% >> 100%
Cast Time: 0.25s >> 0.35s
Projectile Speed: 4500 >> 3800
Explosion Radius: 230 >> 200
Area Spread: 30 >> 25
Channel Time: 0.75s >> 0.5s
W - Rebuttal
Shield: 80 / 110 / 140 / 170 / 200 (+ 60% AP)
Decaying Move Speed: 30% over 0.75s >> 40% over 1.5s
E - Solar Snare
Root Missile Radius: 80 >> 70
End of Travel Linger Duration: 0.5s >> 0.25s
DoT Radius: 260 >> 230
Cast Range: 1050 >> 1000
Projectile Speed: 1000 >> 1100
Cooldown: 12 / 11.5 / 11 / 10.5 / 10 >> 11 / 10.5 / 10 / 9.5 / 9
Root Duration: 1.1 / 1.2 / 1.3 / 1.4 / 1.5 >> 1.5
Damage: 60 / 100 / 140 / 180 / 220 >> 60 / 105 / 150 / 195 / 240
Damage per Second: 16 / 26 / 36 / 46 / 56 >> 16 / 28 / 40 / 52 / 64
R - Golden Eclipse
Damage per Stack: 4 / 7 / 10 (+ 3.5% AP) >> 4 / 7 / 10 (+ 4% AP)
Passive - We Are More
Packmate Monster Damage: 1.35x >> 1.55x
Base Stats
Armor Growth: 3.9 >> 4.5
Attack Damage Growth: 4 >> 4.5
Base Stats
Attack Damage Growth: 4 >> 4.5
Base Stats
Health Growth: 99 >> 105
Attack Damage Growth: 3 >> 3.5
Q - Mortal Steel
Damage: 25 / 50 / 75 / 100 / 125 (+ 105% Total AD) >> 25 / 50 / 75 / 100 / 125 (+ 110% Total AD)
Q - The Darkin Glaive
Monster Modifier: 1.75x >> 2x
E - Aureate Rush
Bonus Monster Damage: 50 >> 75
Actualizer
Total Gold Cost: 3100 Gold >> 2800 Gold
Combine Cost: 1050 Gold >> 750 Gold
Protoplasm Harness
Lifeline max health gain: 200 >> 200-300 (based on level)
Lifeline healing: 200-400 (based on level) (+ 250% Armor) (+ 250% Magic Resistance) >> 200-400 (based on level) (+ 175% Armor) (+ 175% Magic Resistance)
Ability Haste: 15 >> 20
Armored Advance
Noxian Endurance Shield: 10-120 (based on level 1-18) (+ 7% max HP) >> 100-200 (based on level, scaling begins at level 9) (+ 8% Bonus HP)
Chainlaced Crushers
Noxian Endurance Shield: 10-120 (based on level 1-18) (+ 7% max HP) >> 100-200 (based on level, scaling begins at level 9) (+ 8% Bonus HP)
Hellfire Hatchet
Char Damage: (5% – 10% (+ 0.2% – 0.4% per 1 Lethality) based on maximum health difference) of the targets current health >> (15% – 37% (+ 0.05% – 0.125% per 1 Lethality) based on maximum health difference) of the targets current health.
Cooldown: Now is applied per target rather than an internal cooldown
Cooldown: 15 seconds >> 10 seconds
Nerfed
Base Stats
Health: 630 >> 610
Q - Winter's Bite
Damage: 75 / 125 / 175 / 225 / 275 (+ 2.5% HP) >> 75 / 120 / 165 / 210 / 255 (+ 2.5% HP)
Passive - Moonsilver Blade
Monster Damage: 280% >> 230%
Passive - Z-Drive Resonance
AP Ratio: 90% >> 80%
Monster Damage: 300% >> 270%
Q - To the Skies!
Damage: 60 / 105 / 150 / 295 / 240 / 285 (+135% Bonus AD) >> 60 / 110 / 160 / 210 / 260 / 310 (+ 135% Bonus AD)
Monster bonus damage: 25 >> 10
Q - Shock Blast
Damage: 80 / 126 / 172 / 218 / 264 / 310 (+ 140% Bonus AD) >> 80 / 121 / 162 / 203 / 244 / 285 (+ 130% Bonus AD)
Monster bonus damage: 25 >> 10
R - Cannon Stance: Mercury Cannon
Armor/Magic Resistance Shred: 10 / 15 / 20 / 25% >> 20 / 25 / 30 / 35%
Base Stats
Attack Damage: 60 >> 58
Armor Growth: 4.5 >> 4.2
Passive - Runic Blade
Total AD Ratio: 30-50% (based on level) >> 30-45% (based on level)
Q - Broken Wings
Damage: 40 / 75 / 105 / 135 / 165 (+ 65 / 70 / 75 / 80 / 85% Bonus AD) >> 40 / 75 / 105 / 135 / 165 (+ 60 / 65 / 70 / 75 / 80% Bonus AD)
W - Rune Prison
Damage: 60 / 90 / 120 / 150 / 180 (+70% AP) (+ 4% Bonus Mana) >> 60 / 90 / 120 / 150 / 180 (+ 60% AP) (+ 3% Bonus Mana)
Base Stats
Armor Growth: 4.6 >> 4
W - Blighted Quiver
On-hit damage: 8 / 17 / 26 / 35 / 44 (+ 35% AP) >> 8 / 17 / 26 / 35 / 44 (+ 25% AP)
Max health damage: 3 / 3.5 / 4 / 4.5 / 5% (+1.5% per 100 AP) >> 3 / 3.5 / 4 / 4.5 / 5% (+ 1.3% per 100 AP)
Q - Thundering Smash
Bonus Physical Damage: 10 / 30 / 50 / 70 / 90 (+ 120% Bonus AD) >> 10 / 20 / 30 / 40 / 50 (+ 140% Bonus AD)
E - Sky Splitter
Cooldown: 14 >> 16
Non-champion damage cap: 190 / 305 / 420 / 535 / 650 (+ 70% AP) >> 150 / 265 / 380 / 495 / 610 (+ 70% AP)
Passive - Contempt for the Weak
Damage to monsters: 1.2x >> 0.5x
Maximum damage to epic monsters: 300 >> 100
Endless Hunger
Recipe: Caulfield's Warhammer + Pickaxe + 1075 Gold >> Caulfield's Warhammer + Pickaxe + Longsword + 825 Gold
Total Gold Cost: 3000 >> 3100
Attack Damage: 60 >> 65

Cash Back
Gold Refund: 8% >> 7.5%

Phase Rush
Ranged Effectiveness: 75% (18.75 - 37.5% Movement Speed) >> 50% (12.5% - 25% Movement Speed)

Triple Tonic
Elixir of Force Adaptive Force: 30 >> 25
Adjusted
Q - Rampage
Damage per hit: 60 / 85 / 110 / 135 / 160 (+ 90% Bonus AD) >> 60 / 90 / 120 / 150 / 180 (+ 90% Bonus AD)
Damage amp per Rampage stack: 3% (+ 4% per 100 Bonus AD) >> 3% (+ 3% per 100 Bonus AD)
Passive - Determination
Heal every third hit: 3 / 3.5 / 4% max HP (Level 1/6/11) >> 3/4/5% max HP
E - Audacious Charge
Bonus Attack Speed: 40 / 45 / 50 / 55 / 60% >> 40 / 50 / 60 / 70 / 80%
Dusk and Dawn
Spellblade Damage: 100% Base AD + 10% AP >> 75% Base AD +10% AP
Health: 300 >> 350